February 2011
7 posts
Encoding/Decoding the Game Score
So earlier I came up with an idea for saving high scores in my game. With my previous game, the high scores, data, etc. would be saved directly into a text file, making it far too accessible. I had a ton of problems with cheaters modifying the high scores within the file. My idea for this next game is to encode the high score and data into something that only the game would know how to decode. So...
Thought I'd share this...
Found this article extremely useful when I was fixing memory errors in my iPhone game.
I hear a lot about programmers not being creative enough to create their own video game art. I used to be in the same boat when I first started out developing games but honestly now I think it’s a load of bull crap. I say if you get frustrated with your art skills just keep at it until you get the hang of it. Also when you find a tool to create your art, stick with it. Spend some time...
tumblrbot asked: WHERE WOULD YOU MOST LIKE TO VISIT ON YOUR PLANET?
Cocos2D iPhone: Set a maximum width for labels
Often I find myself placing labels in certain points on of the screen where there isn’t much space. The problem with not having much space is for example when you have a label that displays your current game score. If your game score gets very large like “1,002,349,” then the label might begin overlapping other elements in your game such as the HUD (heads-up-display). So here is...